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java-script:multiple-inheritance [2023/07/26 19:08] – [Java Script Mixins] odeftajava-script:multiple-inheritance [2023/07/26 19:39] (current) odefta
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 ===== Java Script Mixins ===== ===== Java Script Mixins =====
  
-A **mixin** is a class whose methods are intended to be added to (or "mixed in" to) other classes.  +==== Mixins using class syntax ==== 
-AnimalMixin is a function that takes a base class and returns a new class that extends the base class and adds the eats method. Then Employee extends AnimalMixin(Person) - effectively combining Person and Animal. \\ Also, note that super refers to the parent class, so calling super.description() in Employee will call description on Person, not Animal.+ 
 +::A **mixin** is a class whose methods are intended to be added to (or "mixed in" to) other classes.:: \\   
 +AnimalMixin is a function that takes a base class and returns a new class that extends the base class and adds the eats method. \\ ;;;Then Employee extends AnimalMixin(Person) - effectively combining Person and Animal.;;; \\ Also, note that super refers to the parent class, so calling super.description() in Employee will call description on Person, not Animal.
  
 Example: Example:
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     description() {     description() {
         return `A person named ${this.name} who is ${this.age} years old`;         return `A person named ${this.name} who is ${this.age} years old`;
-    } 
-} 
- 
-class Animal { 
-    eats() { 
-        return `${this.name} eats.`; 
     }     }
 } }
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 const AnimalMixin = Base => class extends Base { const AnimalMixin = Base => class extends Base {
     eats() {     eats() {
-        return `${this.name} eats.`;+        return `${this.name} eats like an animal.`;
     }     }
 }; };
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 While mixins can be useful for sharing behavior between classes, they should be used sparingly as they can make code more complex and harder to follow. While mixins can be useful for sharing behavior between classes, they should be used sparingly as they can make code more complex and harder to follow.
 </note> </note>
 +
 +==== Mixins using Object.assign ====
 +
 +Same functionality can be achieved using **Object.assign** approach. \\
 +;;;In this case, we're directly adding the methods from AnimalMixin to the prototype of Employee class using Object.assign(). This way, all instances of Employee will have access to the eats method.;;;
 +
 +<code javascript Person.js>
 +let AnimalMixin = {
 +    eats() {
 +        return `${this.name} eats.`;
 +    }
 +};
 +
 +class Employee {
 +    constructor(name, age, salary, jobTitle) {
 +        this.name = name;
 +        this.age = age;
 +        this.salary = salary;
 +        this.jobTitle = jobTitle;
 +    }
 +
 +    description() {
 +        return `A person named ${this.name} who is ${this.age} years old`;
 +    }
 +}
 +
 +Object.assign(Employee.prototype, AnimalMixin);
 +
 +let employee = new Employee("Aurel", 30, 15000, "CEO boss");
 +console.log(employee.eats()); // Aurel eats.
 +</code>
 +
 +<note>
 +Using class syntax can be more straightforward if you're already working with classes and want to take advantage of built-in class features like super calls and static properties/methods.
 +</note>
 +
 +<note>
 +On the other hand, Object.assign() can be more flexible and dynamic, since it allows you to copy methods onto any object, not just class prototypes.
 +</note>
 +
 +
 +
 +
  
  
java-script/multiple-inheritance.1690387681.txt.gz · Last modified: 2023/07/26 19:08 by odefta