c:mpi:wave-algorithm-leader-election-spanning-tree
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| + | ====== MPI Wave algorithm with leader election and spanning tree construction ====== | ||
| + | |||
| + | Implementing a wave algorithm with leader election and spanning tree construction in MPI is a complex task that involves multiple phases: **leader election** using a heartbeat algorithm, constructing a **spanning tree**, and optionally, **broadcasting the tree structure** to all nodes. | ||
| + | |||
| + | The following implementation assumes a simple network where each process can communicate directly with any other process. In a real-world scenario, the network topology might be more complex, affecting how processes communicate. | ||
| + | |||
| + | <code c mpi-wave-algorithm-advanced.c> | ||
| + | #include < | ||
| + | #include < | ||
| + | #include < | ||
| + | #include < | ||
| + | |||
| + | #define MAX_ITERATIONS 5 | ||
| + | |||
| + | int main(int argc, char** argv) { | ||
| + | MPI_Init(& | ||
| + | |||
| + | int world_rank, world_size; | ||
| + | MPI_Comm_rank(MPI_COMM_WORLD, | ||
| + | MPI_Comm_size(MPI_COMM_WORLD, | ||
| + | |||
| + | // Phase 1: Leader Election | ||
| + | int leader = world_rank; | ||
| + | for (int iteration = 0; iteration < MAX_ITERATIONS; | ||
| + | for (int i = 0; i < world_size; i++) { | ||
| + | if (i != world_rank) { | ||
| + | MPI_Send(& | ||
| + | int received_leader; | ||
| + | MPI_Recv(& | ||
| + | if (received_leader > leader) { | ||
| + | leader = received_leader; | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |||
| + | // Phase 2: Spanning Tree Construction | ||
| + | int parent = -1; | ||
| + | if (world_rank == leader) { | ||
| + | for (int i = 0; i < world_size; i++) { | ||
| + | if (i != leader) { | ||
| + | MPI_Send(& | ||
| + | } | ||
| + | } | ||
| + | } else { | ||
| + | MPI_Recv(& | ||
| + | for (int i = 0; i < world_size; i++) { | ||
| + | if (i != world_rank && i != parent) { | ||
| + | MPI_Send(& | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |||
| + | // Phase 3: Broadcasting the Tree Structure (Optional) | ||
| + | int* tree = malloc(world_size * sizeof(int)); | ||
| + | if (world_rank == leader) { | ||
| + | // Initialize tree structure | ||
| + | for (int i = 0; i < world_size; i++) { | ||
| + | tree[i] = -1; // -1 indicates no parent | ||
| + | } | ||
| + | } else { | ||
| + | MPI_Recv(tree, | ||
| + | } | ||
| + | tree[world_rank] = parent; | ||
| + | |||
| + | // Propagate the tree structure to children | ||
| + | for (int i = 0; i < world_size; i++) { | ||
| + | if (i != world_rank && i != parent) { | ||
| + | MPI_Send(tree, | ||
| + | } | ||
| + | } | ||
| + | |||
| + | // Display the tree structure | ||
| + | printf(" | ||
| + | for (int i = 0; i < world_size; i++) { | ||
| + | printf(" | ||
| + | } | ||
| + | |||
| + | free(tree); | ||
| + | MPI_Finalize(); | ||
| + | return 0; | ||
| + | } | ||
| + | </ | ||
| + | |||
| + | **Leader Election**: Each process sends and receives leader values to determine the global leader. | ||
| + | |||
| + | **Spanning Tree Construction**: | ||
| + | |||
| + | **Broadcasting the Tree**: The leader initializes the tree structure and sends it to its children. Each node then propagates this structure down the tree. | ||
| + | |||
| + | The output will display the leader and parent of each process, along with the spanning tree structure. | ||
| + | |||
| + | < | ||
| + | This is a simplified and idealized implementation. Practical distributed systems may need to handle various complexities such as network failures, dynamic joining and leaving of nodes, and non-uniform communication delays. | ||
| + | </ | ||
